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This is the first game in the Soulcalibur series to feature characters from non-Namco media, such as Link from Nintendo's The Legend of Zelda, playable on the GameCube. Soulcalibur II was released in arcade format three years after the previous release in the series, and was subsequently ported to all three active sixth-generation consoles. With Versus (one-on-one battle mode), Survival (take on a gauntlet of opponents until the player is unable to continue), Time Attack, Team Battle (a selection of combatants will take on an opposing group, a victor is announced when the last remaining member of a team is defeated) and Training modes, the console port also saw the addition of Edge Master, a single-player mode in which the player would guide one of the ten main characters in a story-like manner while obtaining a variety of weapons for use.Ģ002's Soulcalibur II further improved and expanded on the Soulcalibur original, in both graphics and gameplay. Along with its soundtrack, it has been praised for being innovative yet traditional to the fighting genre of games. After appearing in arcade, the game was made available for PlayStation in 1996. Set in the late sixteenth century, the game follows nine warriors in a quest, each of whom has their own reasons for joining the quest but they all share a common goal: to obtain the legendary sword, called 'Soul Edge'. This enhanced version was then ported to the PlayStation, where it was renamed Soul Blade outside Japan. The first installment, titled Soul Edge, was released for arcade, and was later updated to Soul Edge Ver.

For example, Seung Han Myong (Romanized in later games as Seong Han-myeong) is not featured in the arcade version of Soul Edge and in home versions there is a role-playing-type mode titled "Edge Master" where the player can unlock various items including weapons for the default characters. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions. Īll games in the series before Soulcalibur III were originally released as arcade games, and subsequently ported to home consoles. Although the games are usually credited to Namco itself, the team established its name to draw attention to the group's combined accomplishments. Project Soul is the internal Namco development group responsible for the Soulcalibur franchise after the release of Soulcalibur II. While it has developed during its various iterations, some of the characters and gameplay elements have remained consistent throughout the series. The central motif of the series, set in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called Soul Edge and the subsequent sword used to oppose this evil, Soul Calibur (parsed as two words, while the series' title is written as a single word). More recent games in the series have been released for consoles only and have evolved to include online playing modes.

The first game in the series, Soul Edge (or Soul Blade outside Japan), was released as an arcade game in 1995 and was later ported to consoles the widespread success of its second main installment Soulcalibur in 1998 led to Soulcalibur becoming the name of the franchise, with all subsequent installments also using the name onwards.

There are total of seven main installments and various media spin-offs, including music albums and a series of manga books in the Soulcalibur series. Soulcalibur ( ソウルキャリバー, Sōrukyaribā) is a weapon-based fighting game franchise developed by Bandai Namco Studios and published by Bandai Namco Entertainment.
